The game of MaJong involves matching like tiles to remove them from the board.
The game of Picket involves the movement of sticks to match patterns on playing cards; mirrored patterns are acceptable.
The combination of these two games has the Picket-tiles rotated and mirrored randomly on a 6x6 grid.
Each tile family consists of four randomly oriented tiles; thus, two tile matches per tile type.
The Objective is to remove all tiles from the board.
While in MaJong tile removal is limited to tiles with exposed left or right edges, there is no such restriction in this version of the game.
The background colors of the tiles signify how many more tiles exist below that tile; think topology,
deep ocean,
shallow sea,
forested low lands,
high plains,
mountains.
If you get to a point where there are no more matches, use the Shuffle button to redistribute the tiles randomly within the board's remaining boxes and continue playing.
The shuffle-button will cost you one-point per tile shuffled, and the loss of your bonus-points.
Bonus points are a speed-bonus.
They decay at two-points per second, and represent leftover-value from the prior pairings applied to your score.
New Game will start the game over with a random distribution of the tiles in the game board.
If the compact-board is too small, use the Regular-button to switch to a larger board with more tiles.
Tile-Value from
deep ocean
to
mountain
regions is two through six.
The paired-tile-value is the color values multiplied together.
Therefore, the lowest paired value is
deep ocean
with
deep ocean
(four-points), and the highest paired value is
mountain
with
mountain
(thirty-six points).
Be careful not to get snookered.
When all tiles are removed, the bonus-score is replaced with the total-time (mm:ss).
(The board's topology is randomly generated, and will be changed periodically.)